Konsolencheats im Marvin-ModeBefehl
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Auswirkung
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god
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Unverwundbarkeitsmodus Mode an/aus (unendlich Mana/Energie)
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fullhealth
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Leben auffüllen
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idkfa
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Man bekommt alle Items/Skills im Spiel
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defeat
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something you should not use!
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audio.fAmbientVolume
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sets the ambient volume
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audio.fEffectVolume
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sets the effect volume
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audio.fMasterVolume
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sets the master volume
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audio.fMusicVolume
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sets the music volume
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audio.fVoiceVolume
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sets the voice volume
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camera.fAziSpeedScale
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scales the azimuth angle velocity around target (default: 1.0f)
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camera.fElevSpeedScale
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scales the elevation angle velocity around target (default: 1.0f)
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camera.fFieldOfView
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toggles the camera's field of view (default:90)
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camera.fMaxDistToPlayer
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sets the maximum clamped distance to the player
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camera.fMoveSpeed
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sets the movement speed of the free camera (default: 300.0f)
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camera.fMoveSpeedAccel
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sets the movement speed modificator if pressed [SHIFT] (default: 3.0f)
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camera.fMoveSpeedDeccel
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sets the movement speed modificator if pressed [CTRL] (default: 0.5f)
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camera.fRelaxCamera
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sets the camera pos relax factor
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camera.fRelaxDist
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sets the camera dist relax factor
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camera.fRelaxFOV
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sets the camera fov relax factor
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camera.fRelaxPlayer
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sets the player pos relax factor
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camera.fRelaxXAxis
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sets the camera x axis relax factor
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camera.fRelaxYAxis
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sets the camera y axis relax factor
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camera.SetMode
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sets the current camera mode
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camera.ShowPosition
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shows the current position of the camera
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camera.ToggleModeChange
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enables or disables the mode changes of the camera
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caps.DisableAlphaRendering
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caps.DisableModuleRendering
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caps.DisableStencilTesting
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caps.EnableDynamicVisualsRendering
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caps.EnableLightMaps
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caps.EnableObjectVPTHCCulling
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caps.EnableOcclusionCulling
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caps.EnableStaticVisualsRendering
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caps.EntityProcessingRangeSphere
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changes the EnterProcessing range, must be greater than the processing range
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caps.EntityROI
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changes the processing range, must be smaller than the EnterProcessingRange
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caps.FarClippingPlane
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changes far clipping plane
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caps.FarClippingPlaneLowPoly
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changes far clipping plane for lowpoly mesh
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caps.GlobalVisualLoDFactor
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Global property for visual mesh lodding: 1.0f = default value > 1.0 use only for high end systems, < 1.0 for slower machines
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caps.OCCheckThreshold
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caps.OCPixelOverdrawThreshold
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caps.RenderDebug
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toggles rendering of entity debug infos
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caps.ScreenObjectDistanceCulling
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Simple distance screen metric object distance culling used. Culls all objects under threshold
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compile navigation
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(re-)compiles the navigation scene!
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console.font
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defines the font of the output window
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console.dimy
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defines the y height of the console in pixel (default 250)
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console.dimx
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defines the x width of the console in pixel (default: renderer width)
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console.posy
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defines the y pos of the console in pixel (default 0)
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console.posx
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defines the x pos of the console in pixel (default:0)
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console.filterlevel
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defines the spy filter level (default 5)
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console.outputlines
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defines the number of buffered output lines in the console (default: 5000)
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colorscheme
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choose next color scheme
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control
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controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+F)
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DebugShowDiffMem
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shows memory diff output in zspy and traceview
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DebugShowMem
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shows memory output in zspy and traceview
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DisablePrefetcher
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Disables prefetcher
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dispose
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disposes items from the inventory
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dViewGameKeys()
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Prints all active gamekeys and debug-actions on screen (assigned to key: LEFT CTRL+G)
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edit
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edits the current entity
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EnablePrefetcher
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Enable prefetcher
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focus.ShowTA()
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toggles the focus ai debug mode (assigned to key: LEFT CTRL+A)
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game.bTestMode
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toggles the testmode on or off, 0: off, 1: on (default:1)
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game.Chat()
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start an irc chat session
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game.ForceCrash
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guess what!
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game.ForceFloatException
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causes a floating point exception!
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game.SetTime
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Sets the World Time
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game.ShowVersion
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prints out the current game version
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game.WatchFPS
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opens a statistic control with fps output
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give
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places an instance of the given item in the player's inventory
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goto
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beams player and camera to the given entity
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gotocamer
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beams player to camera position (assigned to key: LEFT CTRL+PAGE UP)
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illumination.CycleLightningModes
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cycles through all lightning modes (assigned to key: LEFT CTRL+I)
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illumination.CycleMovingLight
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cycles through all moving light modes (assigned to key: LEFT CTRL+L)
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illumination.SetPixelHemispherePixelLightning
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set the lightning to pixel hemisphere mode
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illumination.SetSimpleLightning
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set the lightning to simple mode
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illumination. SetVertexHemispherePixelLightning
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set the lightning to vertex hemisphere mode
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illumination. SetVertexHemisphereVertexLightning
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set the lightning to vertex hemisphere mode
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invisibility
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something you should not use!
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kill
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something you should not use!
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music.bEnableAutoUpdate
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enables or disables automatic updates
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music.bEnableTriggers
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enables or disables accepting triggers
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music.sDayTime
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sets the daytime
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music.sLocation
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sets the location
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music.sSituation
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sets the situation
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PhysicFPS
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steps the physicscene at [n] fps
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physics.dToggleActorAxes
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Toggles the visualization of the axes of the physic actors
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physics.dToggleBodyAxes
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Toggles the visualization of the axes of the bodies of the physic actors
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physics.dToggleContactForce
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Toggles the visualization of the contact forces acting on the bodies of the physic actors
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play ani
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syntax: play ani [a1] [a2] [ib] [name] plays the ani [a1] to [a2] with optional blending [ib]
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player.fForwardSpeedMax
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sets the maximum forward speed of the player in m/sec (default: 300.0)
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player.GotoStartPosition()
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beams the player to the starting point (assigned to key: LEFT CTRL+H)
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spawn
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spawns an instance of the given entity name
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trigger
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triggers the given entity or the focus/editor entity if no name given
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version
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prints the engine version
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quit
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closes the application's window
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history
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prints the history of entered commands
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help
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prints a help line for each command
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clear
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clears the console output
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physics.dToggleBodyMassAxes
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Toggles the visualization of the mass-axes of the bodies of the physic actors
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physics.dToggleRays
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Shows ray debug lines (assigned to key: LEFT CTRL+R)
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physics.dToggleStatistics
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Shows some physics debug output
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Remotedebugger
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starts a remote debugging session on the target machine [localhost], if nothing entered
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show position
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display the current camera position
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spy.AddComment
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adds a comment line in the spy
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stats.dToggleGlobal()
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Toggles global scene-debug-output (assigned to key: LEFT CTRL+S)
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teach
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teaches the specified spell(s) and/or skill(s)
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timer.fTimeScale
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sets the time scale value (default: 1.0)
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toggle memdebug
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tests the memory for corruptions (SLOW!)
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untrigger
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untriggers the given entity or the focus/editor entity if no name given
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view.dShowLabels()
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visualizes all relevant label psets
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view.dShowLights()
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visualizes all relevant light psets
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view.dShowNavigation()
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visualizes all relevant navigation psets (assigned to key: LEFT CTRL+N)
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watch
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controls the given entity or the focus/editor entity if no name given (assigned to key: LEFT CTRL+W)
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world.ToggleFolder
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enables or disables the given sector-folder
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world.ToggleSector
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enables or disables the given sector
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Autor: Spieletipps-Team
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